Grappling, a staple of any Batman story, videogame or otherwise, makes stomachs churn when scouring Gotham’s open world. And Knights somehow manages to feel like Korok Forest. Gotham Knights is working with the PlayStation 5, the Xbox Series X/S, and the PC. It’s acceptable here because Nintendo is working with a Switch. Frames take a beating in Korok Forest, and a few other places spread across the map. If you’ve ever played Breath of the Wild on a Nintendo Switch, you’ll remember Korok Forest. The third of which still manages to look better than Gotham Knights. Or, until they decide to go play something better. Players are locked into the 30FPS all the way through. With a major graphics boost to go with it. Unless, and only unless, that setting is toggleable. Locking a game to 30FPS in 2022 on a current-gen-ONLY game shouldn’t be legal. This returns to normal once the player returns to single-player. Enemies get harder during co-op, based on the levels of the players within the session. If players complete a mission in someone else’s world, they’ll have the option to skip it entirely once they reach that stage in their own. Stats and gear carry over when hosting or joining a friend’s session, as do items earned in someone else’s world. If you do decide to join others, you won’t be left behind in terms of progression. Best hope that you and your friends all game on the same console. Oh, and the game doesn’t support cross-play. If only we had any friends that had purchased the game. Yes, hopping in with friends might occasionally be fun. Again, this is a personal thing, but for a game like Gotham Knights, it’s something we preferred as a single-player journey. The game offers the option to play with randos as well as your friends, obviously. On the second night in Gotham, co-op play is possible. After that, players return to the game’s base of operations. Before you can get on that, there’s the tutorial stage (the player’s first night in Gotham). Read More: God of War Ragnarök review – Old gods, (some) new tricksĪn aspect we didn’t get to try out was the game’s built-in co-op mode, letting you play as any of the four main characters, Nightwing, Red Hood, Batgirl, and * ugh* Robin. Progressing through the streets and winning fights throughout the city will let you upgrade each weapon and earn new bits and pieces along the way. The gear system focuses on each character’s suits and primary and ranged weapons. This is where Gotham Knight’s diversion from the Arkham games deserves a clap on the back. As you run around fighting crime in Bruce Wayne’s name, you’ll earn progress toward upgrading your gear. This time, though, you’re using gliders and vehicles. Just like the other Knight game, you can move around the rooftops. Traversal is a chore, broken up by repeated bouts of fighting identical gangs and henchmen. There’s no variety, only different animations, and the occasional character-specific special attack. The difference between the fighting styles employed by the four main characters is noticeable but it all blends into the same button-mashing script as the game continues. Spider-Man PS4 is guilty of this, but it was saved by its brilliant traversal of New York City. This might be a personal thing, but a game that focuses on tapping square and occasionally using the special after a bar has filled up to slowly whittle your opponent’s health bar down isn’t something that interests us. Unfortunately for a game that relies on combat, you won’t enjoy much of it. It’s certainly not relying on its campaign and side missions. It doesn’t help that the game relies on underwhelming combat for a large majority of the game. Enter a building, switch on augmented reality mode, and take out the bad guys. Players will come across 40 or so side missions that quickly overstay their welcome. Its map is (sometimes annoyingly) filled with typical open-world tropes, like main story symbols, time trials, and challenges. When you’re not beating up all those familiar faces (with one or two new ones), you’ll spend time running through the half-decent open world of Gotham. Gotham Knights’ far cooler older brother has left some large shoes to fill. Before that, you’ll encounter some of Batman’s rogue’s gallery – most of which you’ve already beaten before in the infinitely better Arkham series. Remember Arkham Knight’s painstakingly obvious twist? Yeah, you’ll feel that here. What we will say about the story is that almost all of it is predictable. That’s not counting the seemingly endless side missions, easter eggs, and the hundreds of goons to take down. It took us twenty hours, give or take, to complete the main story. Unfortunately, a solution won’t take nearly as long as you’d imagine. This is what brings Batman’s past and present students together: Solving the mystery of their master’s death. That’s because, well, Bruce Wayne is dead. The game focuses on four of the Bat family – Nightwing, Robin, Batgirl, and Red Hood.
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